Feats são uma regra opcional na 5ed. As feats listadas a seguir são novas ou alteradas.
Feats | |||
Feat | Source | Requisito | |
---|---|---|---|
Alert | PH | - | |
Athlete | PH | - | [ PH variant ] Hit Dice options |
Actor | PH | - | |
Charger | PH | - | [ PH variant ] Get dmg bonus after moving even if its not a dash action. |
Crossbow Expert | PH | - | |
Defensive Duelist | PH | Dexterity 13 or higher | |
Dual Wielder | PH | - | - |
Dungeon Delver | PH | - | |
Durable | PH | - | [ PH deprecated ] - see Tough |
Elemental Adept | PH | The ability to cast at least one spell | |
Grappler | PH | Strength 13 or higher | [ PH variant ] - Chokehold Maneuver |
Great Weapon Master | PH | - | [ PH variant ] - -PB to attack roll / +2 PB to dmg roll , only allowed on Attack action |
Healer | PH | - | |
Heavily Armored | PH | - | [ PH variant ] - proficiency with all armor |
Heavy Armor Master | PH | Proficiency with heavy armor | |
Inspiring Leader | PH | Charisma 13 or higher | |
Keen Mind | PH | - | |
Lightly Armored | PH | - | [ PH deprecated ] - see Heavily Armored |
Linguist | PH | - | |
Lucky | PH | - | |
Mage slayer | PH | - | |
Magic Initiate | PH | - | |
Martial Adept | PH | - | |
Medium Armor Master | PH | Proficiency with medium armor | [ PH variant ] - DEX bonus may go up to 4 (at DEX 18) |
Mobile | PH | - | |
Moderately Armored | PH | Proficiency with light armor | [ PH deprecated ] - see Heavily Armored |
Mounted Combatant | PH | - | |
Observant | PH | - | |
Polearm Master | PH | - | |
Resilient | PH | - | |
Ritual Caster | PH | Intelligence or Wisdom 13 or higher | |
Savage Attacker | PH | - | |
Sentinel | PH | - | |
Sharpshooter | PH | - | [ PH variant ] - -PB to attack roll / +2 PB to dmg roll , only allowed on Attack action |
Shield Master | PH | - | |
Skilled | PH | - | |
Skulker | PH | Dexterity 13 or higher | |
Spell Sniper | PH | The ability to cast at least one spell | |
Tavern Brawler | PH | - | |
Tough | PH | - | [ PH variant ] - add double CON bonus when you roll HD to recover. |
War Caster | PH | The ability to cast at least one spell | |
Weapon Master | PH | - | [ PH deprecated ] |
Tasha's Cauldron Feats | |||
Artificer Initiate | TCE variant | - | [TCE Variant]. |
Chef | TCE | - | You are skilled with the art of cooking. |
Crusher | TCE | - | master bludgeon weapons. |
Eldritch Adept | TCE | - | Learn a Warlock Invocation |
Fey Touched | TCE | - | Feyblood runs in your veins |
Fighting Initiate | TCE | - | Fight like a professional |
Gunner | TCE | - | You know how to use firearms |
Metamagic Adept | TCE variant | - | [TCE Variant] Learn Sorcerer metamagics |
Piercer | TCE | - | master piercing weapons |
Poisoner | TCE variant | - | You know how to create and use poisons |
Shadow Touched | TCE | - | Touched by the shadow world |
Skill Expert | TCE | - | Get expert in one skill |
Slasher | TCE | - | master slash weapons |
Telekinetic | TCE | - | - |
Telepathic | TCE | - | - |
New Feats | |||
Negotiator | - | You are good at negotiations. | |
Overwhelming Ability | one ability score of 20 | increase one ability score to 22 | |
Shield Training | UA | - | You know how to use shields more effectively |
Tandem Tactician | UA | - | You aid more effectively in combat |
Teamwork | - | fight better with an nearby ally | |
Racial Feats | |||
Changeling | |||
Adept Shapeshifter | - | You are more adept on shapeshift to a particular species. | |
Read Mind | - | You may read surface thoughts by touching someone. | |
Dragonborn | |||
Dragon blood | - | - | Tap into your draconic heritage |
Dragon fear | XGE | - | Radiate fear |
Dragon hide | XGE | - | deprecated |
Mighty breath | - | - | Improve your breath weapon attack |
Dwarf | |||
Dwarven fortitude | XGE | - | |
Squat Nimbleness | XGE | - | |
Elf | |||
Elven Accuracy | XGE | - | |
Drow High Magic | XGE | Dark Elf | |
Fey Teleportation | XGE | Sidhelien | |
Highborn Elf | Sidhelien | You have more natural aptitude with magic | |
Wood Elf Magic | XGE | Killoren | |
Halfling / Darkling | |||
Bountiful Luck | XGE | - | |
Second Chance | XGE | - | |
Squat Nimbleness | XGE | - | |
Shadow Touched | UA | - | You are more attuned to the shadowfell |
Human | |||
Prodigy | XGE | - | |
Jotunkin | |||
Firbolg Beast Magic | DDB | Firbolg | |
Mountains Endurance | DDB | Goliath | |
Troll Fortitude | Trollblood | ||
Merfolk | |||
Shark Blood | - | You share some traits with sharks | |
Guardian of the Depths | - | You are used to deep underwater. | |
Ophidian | |||
Serpent Form | DDB | - | |
Rakhashi | |||
Feline Grace | DDB | - | |
Satyr | |||
Panpipes | - | You learn how to cast faery magic by playing panpipes. | |
Vanara | |||
Mindfulness Meditation | - | You learn how to focus your mind to resist magic. | |
Worgen | |||
Wolf Shape | - | You learn how to shapechange into a wolf. |
You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
You have trained to master the use of armor, gaining the following benefits:
You have practiced moving in medium armor to gain the following benefits:
You have mastered ranged weapons and can make shots that others find impossible. For each Attack action you take with a ragned weapon you gain one of the following benefits:
You’ve learned how to exert your will on your spells to alter how they function. You gain the following benefits:
You have honed the knack of the deal and counter offer, perhaps by crossing words with creatures used to getting the upper hand in negotiations. You gain the following benefits:
You can prepare and deliver deadly poisons, gaining the following benefits:
You’ve trained in the effective use of shields. You gain the following benefits:
Your presence in a scrap tends to elevate your comrades. You gain the following benefits:
You trained a lot to fight alongside other allies. You gain the following benefits :
You have mastered an ability beyond the limits of most beings. One ability score of your choice increases from 20 to 22. Once you have taken this feat, choose 3 other ability scores that cannot exceed 18, if one or more of them already do, they are reduced to 18.
You have tapped into your draconic nature even further, and your body and senses develop in extraordinary ways. You gain the following benefits:
You have tapped into your draconic nature even further and are now capable of unleashing the full force of your breath weapon. You gain the following benefits:
You learn how to bend shadows from your experience with the Shadowfell. You gain the following benefits:
You have an innate ability that is similar to the Detect Thoughts spell with the following differences :
You have more afinity with one race, when you shapeshift into a member of this race you gain one of the physical traits of the race. You must choose one race when you gain this feat, if you choose this feat again you may choose a different race.
Your lineage has an ancient connection with the greatest hunter of the ocean. You gain the following traits :
Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
Your incredible reflexes and agility further improve. You gain the following benefits:
Your connection to animals deepens. You learn the speak with animals spell and can cast it at will, without expending a spell slot. You also learn the animal friendship and beast sense spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.
Your ability to shrug off some injuries is legendary, even for your race. You gain the following benefits:
You have unlocked more of your serpentfolk heritage. You gain the following benefits:
You learn how to focus your mind to resist magic. You gain the following benefits:
You can use panpipes as an arcane focus to cast spells. You know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast Dissonant Whispers with this trait, and starting at 5th level, you can also cast suggestion with it. Once you cast a spell with this trait, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
You can use your action to polymorph into a medium wolf, or back into your true form. Your statistics are the same in each form, except your wolf form’s AC is equal to 10 + your Dexterity modifier + your proficiency bonus, and you gain an extra 10ft of speed. Any equipment you are wearing or carrying transforms with you, becoming part of your wolf form. Your corpse transforms back into your true form if you die while in your wolf shape. While transformed, your sharp teeth become a natural weapon, which you can use to make unarmed strikes. If you hit with your bite you deal 2d4 piercing damage and if the target is large or smaller you can use your bonus action to force the creature to make a Dexterity saving throw or fall prone. The DC for this saving throw equals 8 + your Strength modifier + your proficiency bonus. You cannot speak or cast spells while transformed. The damage of your bite increases to 2d6 at 11th level.