The Champion is a living symbol, a bulwark of their people, and a master of combat. They are not defined by how they fight, but by what they fight for, dedicating their body and soul to a cause, a person, or a place.
The Champion is a warrior fueled by a cause, using their dedication to inspire and destroy.
Champion Trait : The Champion’s willpower is a well of courage that they can draw from directly, giving them and their allies a source of strength in the face of adversity. As a special action, you can rally yourself. You can make a SOUL roll, and for each success, you gain 1 point of Willpower. You can only do this once per shift.
Avenger: A Champion fueled by vengeance, whose power grows with their rage.
Rank 1: You can spend a Willpower Point to foresee how an opponent will act in the coming round. All your attack and defense rolls against this opponent get a +1 modification until it is your turn again in the next round. Activating this talent doesn’t count as an action, but it can only be done on your turn in the round.
Rank 2: When you are damaged by an attack, you can spend 2 WP to immediately make a Melee attack as a Reaction against your attacker.
Rank 3: When a enemy is defeated by your hand, you can immediately reduce an amount of Stress equal to your Soul score.
Guardian: A Champion who stands as an unbreakable shield, protecting what they are sworn to protect.
Rank 1: When an ally in the same zone is attacked, as a Reaction you can become the target of the attack. You may also spend 1 Willpower to block or parry this attack within the same Reaction.
Rank 2: When you are in combat, you and any allies in the same zone gain a +1 bonus to all defensive rolls.
Rank 3: You have Expertise with Melee skill for defense rolls. Also, when you block or parry an attack, you can spend 1 Willpower to avoid spending a Reaction for this roll.
Zealot: A Champion whose faith is their weapon and armour, a living conduit of their deity’s will.
Rank 1: As an action, you can spend WP to rally an ally in the same zone. Your ally receives 1 WP for each WP you spend.
Rank 2: When you make a successful Melee attack, you can spend 1 Willpower to daze your opponent until the end of the round.
Rank 3: As an action, you can spend 1 Willpower and restore an amount of Stamina equal to twice your Soul score.