A specialist in hunting and defeating enemies using a blend of might and magic, the Hunter is an agile and versatile fighter.
The Hunter is a specialist who uses a blend of might and magic to track and defeat their enemies.
Hunter Trait: As an action, you can mark one enemy that you can see. The mark lasts for a number of days equal to your Awareness score, or until you mark a new enemy. You have Expertise on Perception rolls to track this enemy, and you can push attacks against this enemy without gaining Stress.
Inquisitor: A hunter who uses their wits and divine favor to hunt down evil and magical creatures.
Rank 1: As an action, you can spend 1 WP to focus your wits on a single creature. You instantly learn of the creature’s weaknesses, resistances, and vulnerabilities. You also gain a +1 bonus to all attack rolls against that enemy for a stretch (5-10 min).
Rank 2: When attacked with magic you can spend 1 WP to push any Endurance, Resolve or Discipline roll you need to make to resist that specific effect.
Rank 3: When you make an attack against a marked enemy, if the attack succeeds, you can spend 1 WP to daze this enemy until the end of the round.
Spellblade: A Hunter who combines the grace of a warrior with the power of primal magic.
Rank 1: You learn the Summoning skill and can use it to cast spells. You receive one point to spend on this skill when you receive this talent. You also must choose one Primal discipline to learn your spells from.
Rank 2: When an opponent makes a Melee or Ranged attack against you, you can spend 1 WP to add your Summoning skill to your defense roll.
Rank 3: As an action, you can spend 1 WP to imbue your weapon with elemental energy. This energy lasts for a stretch, and you may add your Summoning rank to any Melee attack you make, any damage caused by this extra dice are considered elemental damage. (e.g., fire, ice, lightning).
Scout: A Scout is a master of archery and skirmishing, using subterfuge to outwit their foes.
Rank 1: You can spend 1 WP to move when there are one or more enemies close to you, no need for a Mobility roll, and without retaliation from that enemy.
Rank 2: You gain Expertise in Marksmanship and Mobility.
Rank 3: If you successfully hit a target with a Ranged attack, and you haven’t used all your actions, you can spend 2 WP to make another attack as an action against the same target.