A caster who channels the primal forces of the world, the Mystic is a spiritually attuned adventurer who can call upon the powers of nature and the spirits.
The Mystic is a caster who channels primal forces, their power tied to the natural world.
Druid: A protector of the natural world, able to commune with beasts and command the elements.
Rank 1: Choose one discipline of primal magic as your Specialty. You gain Expertise when casting spells from this discipline,
Rank 2: You can now increase the Rank of spells from all magical disciplines you know by 1 to a maximum of 3.
Rank 3: As a special action, you can spend all of your accumulated Wyrd to transform into an animal. The transformation lasts for a number of shifts equal to the Wyrd spent. While transformed, you can attempt a Summoning roll to revert at the start of each new shift. Each time you fail to return, you gain one scar. You can have a number of scars equal to your SOUL score. If you gain a scar that takes you over your limit, you lose yourself to your inner beast and cannot retry until the next day. Scars can be removed by a full night’s rest.
Shaman: A mystic who communes with spirits, using their power to heal and protect their allies.
Rank 1: You can choose to learn spells from two additional disciplines, bringing your total to three.
Rank 2: You can now increase the Rank of spells from all magical disciplines you know by 1 to a maximum of 3.
Rank 3: You can now use your Wyrd to enter the spiritual plane. As a special action, you can spend 1 Wyrd to become ethereal. While ethereal, you cannot be harmed by physical attacks or interact with the physical world. The transformation lasts for a number of shifts equal to the Wyrd spent. While transformed, you can attempt a Summoning roll to revert at the start of each new shift. Each time you fail to return, you gain one scar. You can have a number of scars equal to your SOUL score. If you gain a scar that takes you over your limit, you are locked in the spiritual world and cannot retry until the next day. Scars can be removed by a full night’s rest.
Witch: A user of dark and forbidden primal forces, able to curse enemies and create hexes.
Rank 1: As an action, you can spend 1 Wyrd and make a Summoning roll to cast a curse on an enemy reducing one stat of that enemy by 1 (attack or defense) for a number of rounds equal to number of success rolled.
Rank 2: As an action, you can spend 3 Wyrd and make a Summoning roll to cause a condition on an enemy (Exhaust, Dazed, Fear) for a number of rounds equal to the number of success rolled.
Rank 3: As an action, you can spend Wyrd to drain the life force of your enemies. For each Wyrd you spend this way, reduce the Stamina of an enemy by 1, and extend the duration of any of your previous curses by 1 round.