A cunning and evasive combatant, the Rogue excels at using stealth, speed, and misdirection to get the upper hand. They are masters of shadow and deception.
The Rogue is a cunning and elusive combatant, using stealth, deception, and precision to overcome their foes.
A Rogue is a master of swift, precise strikes. They rely on their speed and agility in combat, rather than brute strength. When wielding a light weapon, you can use your AGILITY attribute instead of your BODY attribute for your Melee rolls.
Assassin: A master of silent and deadly attacks, specializing in striking from the shadows.
Rank 1: When performing a sneak attack you can push your attack without increasing Stress, and you can spend WP to increase the damage caused, you add 1 damage per WP spent.
Rank 2: You have Expertise on Marksmanship.
Rank 3: You have Expertise in Craft(Alchemy) to create poisons. Before you make an attack you can spend a WP to quickly coat your weapon with one of your poisons.
Charlatan: A manipulator who uses charm and deception to get what they want.
Rank 1: You have Expertise in Influence. Also if you spend a WP when talking to an NPC, the GM must reveal if the NPC is lying or not.
Rank 2: You have Expertise in Subterfuge (Disguise), Subterfuge (Forgery) and Mobility defensive rolls.
Rank 3: You learn how to deflect an attack that is directed at you. After you roll your Mobility defensive roll, you can spend WP to decrease damage further by an amount equal to the WP spent.
Thief: A master of stealth and precision, specializing in bypassing security and acquiring valuable items.
Rank 1: When you enter a zone you can spend 1 WP to quickly detect traps, secret doors and if there are any valuables in the room and if so, where.
Rank 2: You have Expertise in Subterfuge (Stealth), Subterfuge (Burglary) and Athletics.
Rank 3: By spending 1 WP , you can slither your way out of any restraints or push yourself through the smallest of openings, down to a few inches wide.