A support class that relies on intellect over brawn, the Scholar is a master of knowledge, lore, and social influence.
The Scholar is a support class that relies on intellect and knowledge to aid their allies and overcome challenges.
Scholar Trait: The Scholar has a remarkable ability to acquire and retain knowledge. He receives 3 extra points to distribute on his skills at character creation. When you spend Experience Points (XP) to increase your rank in a skill, the cost is calculated as 4 times the next rank instead of 5. This applies to all skills.
Bard: A master storyteller and performer who inspires allies and demoralizes enemies with their words and song.
Rank 1: As an action, you can spend 1 Willpower to make a Performance roll. For each success, all allies in your zone immediately reduce 1 Stress.
Rank 2: You have Expertise in Influence and Performance. You can use MIND instead of SOUL when making rolls for these skills.
Rank 3: As an action, you can spend 1 WP to make a Performance roll. You and all allies in the same zone receive a +1 bonus to their attack and defense rolls, for a number of times rounds to the number of successes you achieve.
Occultist: A scholar who delves into forbidden lore and dark secrets to gain power.
Rank 1: You can learn the Arcana skill and can use it to cast spells. You receive one point to spend on this skill when you receive this talent. You also must choose one discipline from this skill to learn your spells from.
Rank 2: You gain Expertise on Lore and Craft.
Rank 3: You and all allies in your zone receive a +1 bonus to all rolls made to resist magical curses or mental control, including effects from magical artifacts and spells. In addition, when you try to use any arcane artifact that has an activation cost (Stress, Stamina, WP, …), you can make a Lore roll to reduce that cost by the amount of success you achieve.
Healer: A scholar who uses their knowledge to heal and support their allies.
Rank 1: When making a Healing roll, you can use MIND instead of SOUL. You can also spend 1 WP to attempt to use the Healing skill more than once on the same creature on the same shift.
Rank 2: You gain Expertise on Healing. Also, when you make a Healing roll , you restore additional Stamina equal to your SOUL score.
Rank 3: When making a Healing roll you can spend 1 WP to either heal a Wound or remove one condition.