A powerful but physically fragile spellcaster, the Wizard commands the raw forces of arcane magic to manipulate reality and vanquish foes from a distance.
The Wizard is a physically fragile spellcaster who wields raw arcane power.
Wizard Traits:
Magister: A master of a specific discipline of magic, who can manipulate and amplify their spells.
Rank 1: Choose one discipline of arcane magic as your Specialty. You gain Expertise when casting spells from this discipline (roll d8s instead of d6s)
Rank 2: You are now able to cast Rank 2 spells from all magical disciplines you know.
Rank 3: You are now able to cast Rank 3 spells from all magical disciplines you know.
Thaumaturge: A wizard who understands the nature of magic and focus on the increasing power of spells from all disciplines.
Rank 1: You can choose to learn spells from one additional discipline, bringing your total to two.
Rank 2: You can choose to learn spells from two additional disciplines, bringing your total to four.
Rank 3: You have an encyclopedic knowledge of all arcane disciplines. You can now learn spells from all six disciplines.
Sorcerer: A wizard who has an innate connection to magic, drawing power from their own body and soul.
Rank 1: When you are making a spellcasting roll, you can spend 2 point of Stamina to add 1 extra dice to your Arcana roll. This can be done once per round.
Rank 2: When casting a spell and a magical mishap occurs, you can take 1 Stress for each bane you roll instead of rolling on the magical mishap table.
Rank 3: As an action, you can prepare for a spell. Make an Arcana roll. You can hold the number of successes from this roll. You cannot take any other action while holding this energy, with the exception of casting a spell. When you use a casting action, you can add this energy as extra Mana to the result of your new Arcana roll. You can only hold such energy once at a time.